class AN94BulletFire extends SRFire;

defaultproperties
{
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.03
     maxVerticalRecoilAngle=170
     maxHorizontalRecoilAngle=30
     bRecoilRightOnly=True
     ShellEjectClass=Class'ROEffects.KFShellEjectAK'
     ShellEjectBoneName="Shell_eject"
     bRandomPitchFireSound=False
     FireSound=Sound'Mswp_01.Abakan_SND.AN94_shot'
     StereoFireSound=Sound'Mswp_01.Abakan_SND.AN94_shot'
     NoAmmoSound=Sound'Mswp_01.Abakan_SND.AN94_empty'
     DamageType=Class'DamTypeAN94'
     DamageMin=80
     DamageMax=80
     Momentum=14500.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.122000
     AmmoClass=Class'AN94Ammo'
     AmmoPerFire=1
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=2.000000,Y=2.000000,Z=0.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=55.000000
     Spread=0.008000
     SpreadStyle=SS_Random
}
